Tuesday, September 27, 2016

VR Set To Revolutionise the Worlds of Business and Training

Over the last ten years there has been an undeniable and ongoing swing in the importance of all things social and digital in business marketing. As business people we have become aware of the universal customer need to for businesses to become much more interactive, experiential and ultimately engaging.



Businesses that have adopted this mantra have certainly enjoyed a first mover advantage over slower, less responsive rivals. Not surprisingly the technology we use is also continuing to evolve and support this customer need and the most obvious example of this is in the form of the Virtual Reality Units and Bluetooth Controllers that have a virtually unlimited number of potential business applications.

Despite some brands being priced very high with price tags of between $600 to $3000 per single unit, I'm pleased to say that other quality, entry level units are much more affordable and given their quality, functionality and access to large amounts of impressive free content, represent true value for SME's in particular.

One such option is the VR Box (Series II) model that has just been released. https://verve.digital/vr-box/ It is a truly impressive unit that simply requires a modern smartphone runs on any regular mobile and does not require a laptop to run off ensuring a greater level of freedom of movement.
There is a plethora of content online where much of it is actually available free. Some great immersive (360) videos can be obtained from:
  1. Jaunt: https://www.jauntvr.com/
  2. 360Rize: http://video.360heros.com/
  3. Littlstar: https://littlstar.com/
  4. Discover VR: http://www.discoveryvr.com/
  5. YouTube (There is a growing range of 360 degree videos here): https://www.youtube.com/results?search_query=360+video
  6. Google Play & Apple Store apps
Even as a teaching tool for teachers and trainers, many of these can be woven into teaching classes, such as the Shipwreck and underwater shark experiences, space exploration, city flyovers, sporting and events etc.

Also interesting to note is that the Google cardboard app and related content can also be viewed on these headsets as they implement the same VR viewing methods via a smartphone.

In terms of dedicated curriculum, Google has launched Google Expeditions (https://www.google.com.au/edu/expeditions/) where the VR learning and experience comes from the downloadable app. The full Google Expeditions kit is not required and at its foundations each student would have a headset and the teacher would facilitate the learning experience from e.g. a tablet, all connecting to a single access point (WiFi).

So regardless of how proactive you have been to this point, the advent of Virtual Reality technology now affords another exciting opportunity to differentiate your business offering from competitors and provide an even higher degree of value added service delivery that will continue to allow for a more interactive and immersive brand experience.

So until next time, good luck and good marketing.
Regards,
Daniele.

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